CACK is (or will be) a constuction kit for crap little adventure games. Think Dizzy style gameplay (pick up object, use object etc) with Zelda style top down view. Beta 2 is just a release of the player (editor hasn't been started yet), but you can still use it to create games if you don't mind doing a bit of manual editing of xml and writing map data. Included in the zip are gp2x and windows binaries, and full source for building on linux.
04/09/07 Stickman chapter 1 is available from the games page.
01/05/07 Work is progressing on beta 2 of the player. Editor not started yet.
Beta 2 changelog
New demo games - Bobs Garden by me (woogal) and Operation Cuppa by cHEM.
Can set hero direction at start and when teleporting.
Hero graphic can be changed with script.
Action and object IDs no longer have to be consecutive.
Inventory can be named.
Inventory can view more than 9 items and hold up to 100.
Long inventory item names scroll.
Cutscenes with 11 transitions (fades, wipes, and slides).
Time based events (action triggered after x milliseconds).
Object actions can be triggered when walked on.
Specific area actions triggered when walked on.
An initial action can be called at the start of a new game.
USB controller support.
Custom quit message.
TV left/right positioning (GP2X).
Volume controls (GP2X).
Several memory leaks.
Crash with only one word in the usetext.
Problems with large numbers of actions or objects.
Description text not always disappearing on smaller map sizes.
Screen flicker on TV (GP2X).
Problems with trying to walk on or use objects off the edge of the map.